![directx 12 benchmarks directx 12 benchmarks](https://notebookspec.com/web/wp-content/uploads/2015/03/DX12-600-e1427774325215.jpg)
Developers will also use it on the Xbox One, giving them a unified means of addressing two major gaming platforms at once.
#DIRECTX 12 BENCHMARKS PC#
So yeah, there’s plenty to be excited about.ĭirectX 12 is Microsoft’s baby, and it’s not just a PC standard. This new API also exposes a number of novel hardware features not accessible in older versions of Direct3D, opening up the possibility of new techniques that provide richer visuals than previously feasible in real-time rendering. Console ports have other sorts of problems, too.Īnyhow, by offering game developers more direct, lower-level access to the graphics processor, DirectX 12 promises to unlock new levels of performance in PC gaming. Thus, DirectX has often been cited as the culprit when console games make a poor transition to the PC platform in spite of the PC’s massive advantage in raw power.Īlthough, honestly, you can’t blame an API for something like the Arkham Knight mess. Both of these problems tend to sap performance.
#DIRECTX 12 BENCHMARKS DRIVER#
These older APIs tend to impose more overhead than necessary on the graphics driver and CPU, and they’re not always terribly effective at keeping the GPU fed with work. Prior versions of DirectX-and specifically its graphics-focused component, known as Direct3D-are used by the vast majority of today’s PC games, but they’re not necessarily a good fit for how modern GPUs really work.
#DIRECTX 12 BENCHMARKS WINDOWS 10#
It could give you a decent boost.One of the more exciting features built into Windows 10 is DirectX 12, a new programming interface that promises to modernize the way games talk to graphics chips. While I can’t speak for the Nvidia side of things, if you have a compatible AMD card (any listed at the bottom of the page here) and Windows 10 it’s a fairly straightforward decision to give DirectX 12 a try in this game. Like Total War: Warhammer, that game gained 10FPS or so when played in DX12 mode (except for a brief period during Sapienza’s release when it seemed to be worse than DX11 for some weird reason).
![directx 12 benchmarks directx 12 benchmarks](https://cdn.eteknix.com/wp-content/uploads/2015/03/amd-directx-12.jpg)
This is all pretty much in-line with what I’ve seen with the only other major DirectX 12 release in my games collection: Hitman. With DirectX 12, this stays closer to the 40s. It’s a similar story with the strategic overview map, which would often plunge into the 30s during later stages of a campaign. Battles that were hovering around mid-40s to upper 50s with my custom settings (mostly High with a bit of Ultra and AA set to FXAA) are now largely holding 60 or above, with occasional dips into the 50s. That’s consistent with what I’ve observed out in the ‘real’ game too. One thing that’s always consistent about this benchmark: it’s very brown. You’re looking at an additional 9-12 FPS on average, with the highest gains made towards the High-Ultra end of the preset spectrum.
![directx 12 benchmarks directx 12 benchmarks](https://images.anandtech.com/graphs/graph8962/71450.png)
That all declared, these basic results are pretty encouraging for DirectX 12-capable machines. I didn’t run all the benchmarks multiple times to account for differentials in how the benchmark plays out (though repeating the Ultra one a few times it always seemed to be within 0.5 in terms of accuracy, so I doubt the numbers would radically change). I want to stress, in case it wasn’t obvious, that this isn’t super scientific. Nonetheless, they provide pretty decent points of comparison for DX11 and DX12. Worth noting here that the game’s presets are a bit on the odd side unit texture quality remains set to ‘ultra’ no matter what you choose, and the Ultra preset itself does not ‘max’ everything out (anti-aliasing, for example, can still go much higher). These numbers are all at a resolution of 1920×1080.
![directx 12 benchmarks directx 12 benchmarks](https://cdn.wccftech.com/wp-content/uploads/2015/10/NVIDIA-and-AMD-Ashes-of-the-Singularity-DX12-New-Drivers.jpg)
Gork and Mork embrace the idea of an eternal benchmark battle.įor benchmarking purposes, I ran the in-game tool for each of Total War: Warhammer’s graphics presets on both DirectX 11 and DirectX 12.